Gymkhana games, in addition to being fun, are good skill builders. Most were developed to show off the speed and agility of the horse. Just like barrel racing and pole bending, the keyhole race is common and fun gymkhana game that can be played by anyone with good basic riding skills. The keyhole race is a timed event that requires speed, obedience, and agility. The object is to run the pattern correctly as quickly as possible, without stepping outside of the keyhole shape marked on the ground. The rider must train the horse to obey rein and leg aids and to turn quickly for the best results.
Setting up the Pattern
To set up a keyhole race you’ll need a flat area, such as a small field, riding ring, or arena. Use something to mark the starting line such as a line of wood shavings on the ground, pylons, bales of hay, or upturned buckets. You’ll also need to mark the ‘keyhole’. The keyhole will be roughly keyhole shaped. It will have an entrance and a large circle at the top.
You can mark the keyhole on the ground with a line of chalk, flour, wood shavings, sawdust, or heavy rope laid out to make the shape. If you’re just having fun in the backyard with friends, you could drag your heel in the dirt to mark out the shape, mow the shape into the grass with a lawnmower, or use poles to mark out an approximate shape.
Official Dimensions
For a more serious race, there are official dimensions for the keyhole race. The bottom of the keyhole which makes the entrance should be ten feet long and four feet wide. The circle should be twenty feet across. The measurement from the starting line to the center of the circle should be one hundred feet. Beyond the starting line, in the area you will be taking off from and stopping should be eighty feet long. This provides ample room for safe stops and starts. For informal gymkhanas, you don’t have to be exact, but the circle of the keyhole needs to be large enough for the horse to turn around in and there needs to be enough room to stop and halt safely.
You will have to have a timing device at the finish line. Someone could time with a stopwatch or use an electronic timer. Timing begins when the competitor crosses the start line and ends when the competitor crosses back across the line to complete the pattern.
How to Run the Pattern
The fastest times will come with a running start. This is the reason there is ample space before the starting line where timing begins. You cross the start/finish line and enter the keyhole, where you will turn your horse around and head back across the finish line. The race is basically a straight line, abrupt turn, and straight line back.
Timing and Penalties
The fastest time wins in a keyhole race. If a horse steps over the keyhole or touches the outline, it is disqualified, although, for fun, you could just add penalties instead. If you’ve got inexperienced riders, who are likely to have difficulty making the sharp turn, penalties may be less discouraging than disqualifications.